![]() The correctly executed commands will be inserted in the “ Program” box, thus creating a real program that can eventually be re-run. Writing the requested command in the bottom space (command box) and then clicking on the “ Execute” button, located at the bottom left or by pressing the “ Enter” key directly from the keyboard. Any general programming theory will be avoided, preferring a direct and instrumental use of the controls. In this chapter we will show the available commands, with their technical use, while the didactic approach for students will be dealt with later. Many general considerations made about the Scratch environment, in particular the link with Logo and constructivism, are also valid for the MatCos 3.0 environment, so we avoid repeating them here. Start programming, in essential basic structures, using mathematical concepts and methods as examples. Start mathematical thinking in all its components, using algorithms and computation ![]() It is therefore fully part of mathematical microworlds.Īs mentioned in the previous chapter, the objective is twofold: Instead MatCos 3.0 is aimed at the teaching / learning of mathematics, through a direct and instrumental use of the computer with both general instructions (input / output, variables, if-then-or-else, for etc.) and purely mathematical commands (point, line, circumference, arithmetic operations, statistical diagrams, etc.). In fact, software such as Scratch (Lie, Hauge, & Meaney, 2017 Kafai, 2009), (Karloney, 2010), Greenfoot (Kolling, 2010), (Yaroslavski, 2014), Python (Guttag, 2013)are aimed at learning the basic structures of programming, with a mainly visual and general language, and then through these it is possible to search for applications in the other sciences, primarily Mathematics. It is based on an inverse pedagogical philosophy compared to the other software designed and created for the intuitive, logical and rational abilities of children of early school age. ![]() MatCos 3.0 is the project’s module (Costabile & Serpe, 2009) aimed at learning mathematics, with computer support, in primary school, students of 6-11 years old.
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