It's the successor to similarly punishing time trial games like Super Hexagon, but a little stranger, a little subtler, a little less brutally digital in the way it doles out failure. The initial panic of survival gives way to mastery as you learn to pause between shots, rocket-jump, hop, shotgun, collect shards, etc. It looks perfect-like running an old-school FPS on a too-large, busted monitor-and sounds better. It is flawlessly designed, in that it achieves all of its ambitions. Ive tried not killing the squid spawners, but that just made everything more claustrophobic.Devil Daggers feels timeless, which is the best excuse I've got for forgetting that it came out this year. Ive gotten the furthest by just killing EVERYTHING as quickly as I can, but I came for advice, so Ill give that a try. I always seem to get overwhelmed by the swarms, and i cant seem to keep their numbers down, esp if i dont kill and squids. I get 200 seconds on average sometimes less, sometimes more. (I've created a guide which contains all the spawn times, you might find it useful.) Good tips. Try to find a strategy you feel comfortable with and learn the waves. Being able to do consistent runs is the key to success in Devil Daggers and dying repeatedly in the same way, hoping for that lucky moment is usually a bad strategy. But whenever farm is making you inconsistent in your runs (meaning you die during farm constantly), just stop or tone it down. So yeah, I'd say you don't really need to farm at all unless you're trying to get level 3 or 4 for the first time. It's just too random, handling the end loop correctly is a lot more important regarding good homing usage. I never really notice running out of homing earlier (past 800) if I hadn't farmed in the early waves. (I hate gigaspiders with level 3.) I've found that the amount of homing daggers I'll get from the gems is way too inconsistent per run as there is so much RNG going on (especially with long runs like mine). The only real reason I farm is because the early waves are boring in my opinion, and because I want level 4 at 275 seconds. But it does make it easier if you've never gotten there before, as you will get earlier upgrades (especially getting early level 4 makes everything a lot easier) and more homing daggers in the end. Originally posted by EndZiiel:Anyone beat the 500k mark without farming gems at the start?ĭefinitely, you really don't have to farm to get 500. That gives you plenty of time to farm those 6 extra gems (if you can handle it of course). Kill all the remaining squids after 217.ĭon't worry about missing the squids between 207 and 217, all squids will be near the centre of the arena which makes it really easy to kill them all fast after 217.Īlso, note that there are no spawns at all between 199 and 229. Optionally kill one (or both if you can) of the squids that just spawned skulls. Wait for the first skull spawn (207) from 2 squids. The reason most people farm those 6 extra gems is because it's so easy. Keep in mind the squids will spawn a second wave 20 seconds after their initial skull spawn, so you have enough time to kill other enemies and you don't have to worry about the extra spawns as they will be at 207, 212, and 217. To be honest I find it easier to leave the 6 squids alive (there's 6 of them to be exact, not 4) because I can focus on other things. ends up being too many skulls to fight off for me.Ĭorrect, but it's only 6 gems which really isn't all that important. Originally posted by EndZiiel:I seen most of the guys on the top of the leaderboard leave them first 4 spires alone, im guessing thats to get more gems so you are in that godlike form around the 200k mark? I tried that.
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